Airi Pan X Schoolism Interview Summary
In our synopsis, you can get an insight into Airi's experiences as a concept artist, her journey with Schoolism courses, as well as the challenges she faced and overcame.

Content Table
Key Quotes & Insights
Bobby: Some people will thrive in situations where they are supplied with everything and may not thrive in other situations. Other people are the exact opposite, if you give them everything they will not thrive.
Airi: When it comes to original designs, especially with characters and environments; something that has never been seen, I will always start with my own sketches (...) I believe that it should always be sketch first.
Donāt be so worried and unconfident about the quality of your artwork. No matter what level you are at, take pride in your creations.
Full Summary
Be prepared as an artist
1:15 - Airi introduces herself and explains what interested her to become an artist.
4:03 - Because of the pandemic, Airi decided to take a ālight termā and do client work.
5:30 - Being mentally prepared and presenting yourself as an artist, not just a student.
Airi: Itās a supply and demand. If someone wants the art, you can totally supply it! You donāt need to be a ā100% graduated professional.ā
Airi: There are some people who reject opportunities just because they think, āAw, Iām not ready yet. Iām a student.ā Anyone who has that kind of concern, please donāt have that ā itās stopping you.
Donāt be so worried and unconfident about the quality of your artwork. No matter what level you are at, take pride in your creations.
Airi's personal experience
7:00 - Airi talks about her various experiences as a concept designer and illustrator.
8:56 - First freelance job
After her first year of art school, a game studio reached out to Airi for some freelance work. As this was Airiās first time getting to work on a game, she was very excited in hopes of character designing or world building. Contrary to her high hopes, the offered work was to design some icons for the game studioās simple bubble shooter game (mobile). Regardless of the slight disappointment, it was her first-ever freelance job offer so she gladly accepted it. This job alone started Airiās āfreelancer career.ā
Airi: From the experience alone, I thought it was so helpful, just to start off. I did not start off at Dreamworks or Pixar right off the bat.
10:25 - First ābig jobā
Airiās first ābig jobā was with Titmouse, Inc. on Critical Role Productions. She worked as a set designer for the first season and partially for the second season of Vox Machina.
10:47 - Bobby asks Airi if she was nervous about it and how she coped with the nervousness.
12:50 - Specialization.
13:38 - A bridge between āstudentā and āprofessional.ā
Bobby: By you going out there and already working on these things, youāre creating this beautiful bridge between āstudentā and āprofessional.ā
14:30 - Airi talks about her experience of taking Schoolism courses in her sophomore year. She took all Nathan Fowkesā courses and Painting with Light and Color by Dice Tsutsumi and Robert Kondo.
25:07 - Bobby Asks Airi if she has any long-term goals.
Airi hopes to eventually own a studio or be able to āgive backā to the community in some way or another.
26:23 - Airi explains how nobody else in her family has any artistic background.
30:24 - Bobby questions whether or not the financial background is an actual factor that influences oneās work ethic and success.
Bobby: Some people will thrive in situations where they are supplied with everything and may not thrive in other situations. Other people are the exact opposite, if you give them everything they will not thrive.
Challenges and Styles
31:53 - Bobby asks Airi about how she utilizes so many different drawing styles.
Airi explains how she morphs her style but retains fundamental design principles such as research and drawing fundamentals.
Airi: When it comes to original designs, especially with characters and environments; something that has never been seen, I will always start with my own sketches (...) I believe that it should always be sketch first.
36:50 - Airi breaks down the thought process for one of her creature designs.
39:31 - Bobby asks what are Airiās biggest challenges as an artist.
Airi: To be able to create something that people havenāt seen before, but still speaks to an audience. Clients always ask āI want something that no one has ever seen beforeā (...) let's be real here - there is no way that people can design something entirely original that nobody has ever seen.