Artist Spotlight | Pablo Carpio
This week, we present to you, the amazing Pablo Carpio! Check out his amazing works, early experience as an artist, and career development.
This week we are spotlighting Pablo Carpio, a Spanish freelance concept artist and production designer. He has worked on various projects including Dark Phoenix, Captain Marvel, and more.
His clients include Pixar, Industrial Light & Magic, Marvel Studios, Warner Bros., MPC, Riot Games, Microsoft, Ubisoft, Wizards of the Coast, Insomniac Games, Tencent Games, Axis Animation, Duncan Studio, and Base FX.
Check out our synopsis of Pablo's interview with Schoolism:
Check out Pablo at his ArtStation | Instagram | Facebook!
Pablo's use of light and composition makes him a great candidate for keyframe painter. His use of light and color captures the perfect mood, while his storytelling and composition techniques bring the audience into the dimension inside the painting.
He freely switches between sci-fi and fantasy; oh, have I not mentioned his mesmerizing depiction of nature?
Besides keyframe, Pablo also demonstrates professionalism in his vehicle designs.
Check out his personal and work projects below.
The early stage of Pablo's growth as an artist
Pablo started painting at a young age. Without any systematic instruction, he learned art through experimenting. He studied Fine Arts in college, and in his junior year, he realized that his passion for worldbuilding and keyframes for cinema has its own name – concept art. When he graduated, Pablo decided to stay home for 2 years so he can focus on honing his skills and crafting his portfolio for concept art.
I started pushing myself like working eight hours a day doing personal work. I was posting on ArtStation pretty much every three days or something like that.
Besides producing personal work at the devil's speed, Pablo actively participated in art challenges to push himself harder and "see how the pipeline works". These experiences allowed him to grow his network and meet new opportunities.